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Divinity original sin 2 gargoyle maze rat
Divinity original sin 2 gargoyle maze rat













divinity original sin 2 gargoyle maze rat

If skill used on truthful rat set flags ([resumably to respond he's been cured) for rat and have him wander about.

#DIVINITY ORIGINAL SIN 2 GARGOYLE MAZE RAT CODE#

I've pasted the code below, basically, if skill used on lying rat trigger death and voice line.

  • Upon killing him, one of the character will remark that death was probably what he wanted.įor any of those still in doubt, a steam user pulled the codes for the rats and it seemed this one is supposed to die.
  • You will meet him in Braccus Rex's Tower.
  • Once being "glanced with a magic spell the dialogue changes to "my aren't you good looking" followed by ".im lying" as now he can do both.
  • This rat is a separate NPC from the rat outside in the maze, who can be cured, though you do not need Bless to help that rat either.
  • It was possibly designed to convince you to waste a Source Point by casting Bless, since up to now it has been used to cure other curses. Code mining reveals that he is scripted to die with no other solutions available.
  • There is no method of actually curing this rat.
  • When he does die from your doing, A Character will say something along the lines of " I think thats what he wanted all along.".
  • We can consider this rat is permanently lying or being sarcastic, therefore when he says "I don't think the problem is in my head", this would mean his problem is in fact a mental one. When you talk to him again after agreeing to "heal him", he will say "You still don't look lost." Then you ask if he's still being sarcastic which he replies " Narrator - *He looks at you as if to say 'well, duh'." This is the only known difference in the encounter.
  • Almost every spell casted on him will kill him, although a glancing blow from a staff blast seems to work.
  • He asks the player not to help him lift his curse. Just like Rattus Verus, he is under a curse, but his curse is that he can only speak lies. Do so and you will finish the quest and earn your rewards.Rattus Perfidus is a NPC (rat) in Divinity: Original Sin 2.
  • The next goal is to reach the building in the South-East corner of the maze.
  • Go through it to find another crumbling skull and a chest. A portal will appear in that same room however.
  • After saving the skeleton, he will disappear.
  • You can obtain the Bless spell by doing The Vault of Braccus Rex quest. He has Hellfire on him, which can only be removed by moving the person into a pool of blood, then casting Bless on it.
  • One of the goals is to save the burning skeleton.
  • This will allow them to teleport each other through bars and over walls, easily allowing you to get through the maze. However, you can cheat the maze by simply having two characters with Teleportation.
  • The gimmick of the maze is that you must solve simple puzzles to obtain skulls, which open doors.
  • The entrance is along the North side of the giant compound.

    divinity original sin 2 gargoyle maze rat

    It's in the East part of the Hollow Marshes, North-East of Amadia's Sanctuary. This quest begins when you find the maze.The Gargoyle's Maze is one of the many Quests found in Divinity: Original Sin 2.















    Divinity original sin 2 gargoyle maze rat